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Thread Statistics | Show CCP posts - 20 post(s) |
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CCP Lebowski
C C P C C P Alliance
14

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Posted - 2013.11.14 10:47:00 -
[1] - Quote
Hey all! CCP Lebowski here to trawl the thread and answer questions that fell by the wayside.
Fire'Marshal Bill wrote:The tractor Beam unit, can it be opened by anyone? Pilot only? Corp? Fleet? Shooting grants suspect as mentioned, but is it steal-capable? The Mobile Tractor Unit can only be opened by the owner, but can be killed by anyone. When killed it will drop a proportion of its loot.
Daedalus II wrote:What happens to a cyno that is already up when the cyno inhibitor activates? A cyno that is already up will finish its current cycle then deactivate.
Max Kolonko wrote:Does the fitting service works if the ship has less than 25% shield or during RF? The fitting service does NOT work during the Depots activation or during reinforcement, meaning the best way to stop it being effective is shooting it before it comes online or shooting it into reinforcement once it is. In addition to this, depots cannot be rescooped while they are activating, giving aggressors a chance to kill them before the owner can do anything to save them. CCP Lebowski | EVE Quality Assurance | Team Five-0 |
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CCP Lebowski
C C P C C P Alliance
14

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Posted - 2013.11.14 11:32:00 -
[2] - Quote
Mara Tessidar wrote:I mean, every once in a greeeeeat while, you'll catch somebody onlining a POS. You know, a large structure, immobile, and also (unlike the yurts) at a default warp-in accessible from the drop down menu. POSes also have onlining timers of somewhere between 7 1/2 and 60 minutes or so. It's extremely rare despite all of these, and when it does happen it's usually because the POS was being put up in a populated area (read: warzone).
So...yeah. 1-minute onlining timers. Gonna be loads of yurts blown up during that time period. Oh yeah. Loads. Apologies, I think we have crossed wires here.
My point wasn't that you will happen across pilots onlining Mobile Depots, but that when on grid with a pilot who attempts to deploy mobile depot it will be difficult for them to deploy it without you killing it before its activation is done, or failing that, reinforcing it very quickly, meaning its fitting service is disabled and it would need to be scooped and launched again before being useful.
CCP Lebowski | EVE Quality Assurance | Team Five-0 |
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CCP Lebowski
C C P C C P Alliance
14

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Posted - 2013.11.14 13:13:00 -
[3] - Quote
Zircon Dasher wrote:Does this mean I should bug report fitting services working during reinforcement?
Because, as of last night, it was doable on SISI. Singularity was updated this morning and on the newest build this is working as I outlined. However if you find anything else you think is incorrect or contradicts anything we've said, please do report it and I'll look into it.
CCP Lebowski | EVE Quality Assurance | Team Five-0 |
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CCP Lebowski
C C P C C P Alliance
27

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Posted - 2013.11.14 17:24:00 -
[4] - Quote
Hey Folks,
After reading through your concerns about the small window of opportunity for destruction after a Mobile Depot exits reinforcement, CCP Fozzie has decided to significantly slow down the shield recharge rate of all Mobile Depots.
Therefore, the total shield recharge time of the Mobile Depots has been extended to 24 hours. This means it takes around 3.5 hours to recharge 25% of its shield.
We hope this alleviates some of your concerns and thanks again for your continued feedback! CCP Lebowski | EVE Quality Assurance | Team Five-0 |
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